Camp options
Alberta - Edmonton Sherwood Park
Get hands-on with coding, 3D printing, robotics, and more. A
fun week of discovery, experimentation, and invention for kids.
- All Ages
- Ages 5-7
- Ages 8-14
Calendar Week
Jul 02 - Jul 05
Jul 08 - Jul 12
Jul 15 - Jul 19
Jul 22 - Jul 26
Jul 29 - Aug 02
Aug 06 - Aug 09
Aug 12 - Aug 16
Aug 19 - Aug 23
Aug 26 - Aug 30
Build to Solve Intro - Jr
Camp Info07/02 to 07/05
Ages: 5 - 7
Availability: 0 spots left
Build to Solve Intro - Young
Camp Info08/12 to 08/16
Ages: 8 - 14
Availability: 0 spots left
Carnival of Creativity: Digital Storytelling and Fabrication
Camp Info07/08 to 07/12
Ages: 5 - 7
Availability: 0 spots left
Marble Run Madness: Design and Engineer
Camp Info07/08 to 07/12
Ages: 8 - 14
Availability: 0 spots left
07/29 to 08/02
Ages: 8 - 14
Availability: 0 spots left
camps
Register for Our Camps
experimentation, and invention for kids.
Build to Solve Intro - Jr
Availability
0 spots left
Suggested Age
5 - 7
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Marble Run Madness: Design and Engineer
Availability
0 spots left
Suggested Age
8 - 14
Carnival of Creativity: Digital Storytelling and Fabrication
Availability
0 spots left
Suggested Age
5 - 7
Arduino in Action: Build, Code, Move!
Availability
7 spots left
Suggested Age
8 - 14
Start with your brainpower and finish with a bang! In this physical computing camp, apprentices combine coding with a series of other STEM activities to bring their programming skills into action!
It’s all about connecting the digital world and the real world. The goal? Create a motion-sensor machine that can launch an object, play a game or simply say “hello”. To get there, apprentices will learn to code an Arduino microcontroller, and connect it to a device they’ve built using electrical engineering and fabrication skills. Come and see how far your skills can go – literally!
Lightbulb Moment: Making a 3D Printed Lamp
Availability
4 spots left
Suggested Age
8 - 14
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!
Marble Run Madness: Design and Engineer
Availability
0 spots left
Suggested Age
8 - 14
Lightbulb Moment: Making a 3D Printed Lamp
Availability
0 spots left
Suggested Age
8 - 14
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!
The Art of Games: Plan, Make, Play
Availability
7 spots left
Suggested Age
5 - 7
Build to Solve Intro - Young
Availability
0 spots left
Suggested Age
8 - 14
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Arduino in Action: Build, Code, Move!
Availability
6 spots left
Suggested Age
8 - 14
Start with your brainpower and finish with a bang! In this physical computing camp, apprentices combine coding with a series of other STEM activities to bring their programming skills into action!
It’s all about connecting the digital world and the real world. The goal? Create a motion-sensor machine that can launch an object, play a game or simply say “hello”. To get there, apprentices will learn to code an Arduino microcontroller, and connect it to a device they’ve built using electrical engineering and fabrication skills. Come and see how far your skills can go – literally!
Lightbulb Moment: Making a 3D Printed Lamp
Availability
6 spots left
Suggested Age
8 - 14
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!