Camp options
British Columbia - Kitsilano
Get hands-on with coding, 3D printing, robotics, and more. A
fun week of discovery, experimentation, and invention for kids.
- All Ages
- Ages 5-7
- Ages 8-14
Calendar Week
Jul 02 - Jul 05
Jul 08 - Jul 12
Jul 15 - Jul 19
Jul 22 - Jul 26
Jul 29 - Aug 02
Aug 06 - Aug 09
Aug 12 - Aug 16
Aug 19 - Aug 23
Aug 26 - Aug 30
Sep 03 - Sep 06
Sep 09 - Sep 13
camps
Register for Our Camps
experimentation, and invention for kids.
Lightbulb Moment: Making a 3D Printed Lamp
Availability
6 spots left
Suggested Age
8 - 14
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!
The Art of Games: Plan, Make, Play
Availability
3 spots left
Suggested Age
5 - 7
STEAM Goes Medieval: Creating Castles & Catapults
Availability
1 spot left
Suggested Age
5 - 7
Skills
Incoming! In this camp, Apprentices will become engineers as they work in teams to build the strongest catapult and tallest tower that they can. To conquer the challenge, they'll learn about levers and mechanical advantage, building techniques and balance. As well as becoming masterful engineers, they’ll tap into their creative side and make colorful birds and mascots to launch from the catapult. On the last day, teams will face off to try and knock down their opponents' towers before their tower is tumbled, too!
Arduino in Action: Build, Code, Move!
Availability
8 spots left
Suggested Age
8 - 14
Start with your brainpower and finish with a bang! In this physical computing camp, apprentices combine coding with a series of other STEM activities to bring their programming skills into action!
It’s all about connecting the digital world and the real world. The goal? Create a motion-sensor machine that can launch an object, play a game or simply say “hello”. To get there, apprentices will learn to code an Arduino microcontroller, and connect it to a device they’ve built using electrical engineering and fabrication skills. Come and see how far your skills can go – literally!
Marble Run Madness: Design and Engineer
Availability
2 spots left
Suggested Age
8 - 14
Carnival of Creativity: Digital Storytelling and Fabrication
Availability
1 spot left
Suggested Age
5 - 7
STEAM Goes Medieval: Creating Castles & Catapults
Availability
2 spots left
Suggested Age
5 - 7
Skills
Incoming! In this camp, Apprentices will become engineers as they work in teams to build the strongest catapult and tallest tower that they can. To conquer the challenge, they'll learn about levers and mechanical advantage, building techniques and balance. As well as becoming masterful engineers, they’ll tap into their creative side and make colorful birds and mascots to launch from the catapult. On the last day, teams will face off to try and knock down their opponents' towers before their tower is tumbled, too!
Lightbulb Moment: Making a 3D Printed Lamp
Availability
0 spots left
Suggested Age
8 - 14
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!
Carnival of Creativity: Digital Storytelling and Fabrication
Availability
1 spot left
Suggested Age
5 - 7
Arduino in Action: Build, Code, Move!
Availability
3 spots left
Suggested Age
8 - 14
Start with your brainpower and finish with a bang! In this physical computing camp, apprentices combine coding with a series of other STEM activities to bring their programming skills into action!
It’s all about connecting the digital world and the real world. The goal? Create a motion-sensor machine that can launch an object, play a game or simply say “hello”. To get there, apprentices will learn to code an Arduino microcontroller, and connect it to a device they’ve built using electrical engineering and fabrication skills. Come and see how far your skills can go – literally!
The Art of Games: Plan, Make, Play
Availability
5 spots left
Suggested Age
5 - 7
Marble Run Madness: Design and Engineer
Availability
6 spots left
Suggested Age
8 - 14
Lightbulb Moment: Making a 3D Printed Lamp
Availability
9 spots left
Suggested Age
8 - 14
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!
STEAM Goes Medieval: Creating Castles & Catapults
Availability
1 spot left
Suggested Age
5 - 7
Skills
Incoming! In this camp, Apprentices will become engineers as they work in teams to build the strongest catapult and tallest tower that they can. To conquer the challenge, they'll learn about levers and mechanical advantage, building techniques and balance. As well as becoming masterful engineers, they’ll tap into their creative side and make colorful birds and mascots to launch from the catapult. On the last day, teams will face off to try and knock down their opponents' towers before their tower is tumbled, too!
Arduino in Action: Build, Code, Move!
Availability
9 spots left
Suggested Age
8 - 14
Start with your brainpower and finish with a bang! In this physical computing camp, apprentices combine coding with a series of other STEM activities to bring their programming skills into action!
It’s all about connecting the digital world and the real world. The goal? Create a motion-sensor machine that can launch an object, play a game or simply say “hello”. To get there, apprentices will learn to code an Arduino microcontroller, and connect it to a device they’ve built using electrical engineering and fabrication skills. Come and see how far your skills can go – literally!
Carnival of Creativity: Digital Storytelling and Fabrication
Availability
6 spots left
Suggested Age
5 - 7
Marble Run Madness: Design and Engineer
Availability
7 spots left
Suggested Age
8 - 14
The Art of Games: Plan, Make, Play
Availability
0 spots left
Suggested Age
5 - 7
(PRIVATE - École Saint-Sacrement): VEX Robotics Competition
Availability
7 spots left
Suggested Age
8 - 14
Skills
Calling all robotics enthusiasts to join us for a week-long Vex IQ Competition Boot Camp this summer! Interested and committed campers will be invited to join the new Steamoji Vex IQ Competitive team this fall. Apprentices ages 8-12 will be able to compete in designing, building and programming robots for different tasks. It's a fun and hands-on way to develop coding, engineering, robotics, and teamwork skills!
(PRIVATE - École Saint-Sacrement): The Art of Games: Plan, Make, Play
Availability
6 spots left
Suggested Age
5 - 7
Art history meets game strategy in this camp. Steamoji Junior Apprentices (ages 5-7) will invent and build their own art-inspired mini-games, merging artistic skills with critical thinking to combine the gallery with the game world.
Every day is a creative bonanza where their imaginations set the scene and game design brings the structure, resulting in a collection of fun games that they’ve plotted and crafted themselves.
From pens and markers to sculpting and LED lights, Apprentices will use classic and contemporary design principles as a springboard for their own unique artwork. It’s a place where math and art meet up to make magic. So – who’s ready to play?!
(PRIVATE - École Saint-Sacrement): Marble Run Madness: Design and Engineer
Availability
2 spots left
Suggested Age
5 - 7
Loops! Jumps! Hair-pin bends! What's the most exciting roller coaster you can imagine? Now come and come build it. In this camp, apprentices join a team of like-minded engineers to dream up, design and construct a twisty downhill run. They'll turn cardboard, paper, straws and other household materials into a roller coaster... for marbles!
Apprentices will learn every step of the design process as they research, prototype, test and assemble their marble run. By the end of the week they'll have built a fascinating, gravity-defying structure, that combines creativity with their new engineering skills. Let's Get Building!
(PRIVATE - École Saint-Sacrement): Arduino In Action: Build, Code, Move!
Availability
3 spots left
Suggested Age
8 - 14
Start with your brainpower and finish with a bang! In this physical computing camp, apprentices combine coding with a series of other STEM activities to bring their programming skills into action!
It’s all about connecting the digital world and the real world. The goal? Create a motion-sensor machine that can launch an object, play a game or simply say “hello”. To get there, apprentices will learn to code an Arduino microcontroller, and connect it to a device they’ve built using electrical engineering and fabrication skills. Come and see how far your skills can go – literally!